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BUSINESS
June 9, 1995
Spectrum HoloByte Inc.Alameda, Calif* ... ... ... ... Ticker ... ... Yesterday's... ... ... ... ... ... ... ... Symbol ... ... Cls. ... ... Chg.... ... ... ... ... ... ... ... SBYT ... .. .. 14 1/4 .. .. .. + 1/4Period ended3/31 ... ... ... ... 4th qtr. ... ... ... Year ago ... ... Chg.Revenue ... .. .. .. $13,150 ... .. .. .. $16,774 .. .. .. -21.6%Net Income ... .. .. $(13,970) ... ... .. $(5,645) ... ... --Primary EPS .. .. .. $(0.68) ... .. .. .. $(0.33) .. .. .. --... ... ... .. .. .. 12 mos. ... ... ... Year ago ... ... Chg.Revenue ... .. .. .. $84,350 ... ... ... $68,216 .. .. .. +23.7%Net Income ... .. .. $(18,051)
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BUSINESS
By Kim Clark and Kim Clark,Sun Staff Writer | June 10, 1995
Spectrum Holobyte Inc., which has been swamped with red ink since buying Hunt Valley-based MicroProse Inc. in 1993, cut its work force by more than 60 workers, or 15 percent, company officials said yesterday.The Alameda, Calif.-based computer game maker said it cut its staff to below 400 workers and slashed the number of games it plans to produce this year from 50 to 29 in an effort to reduce its costs and improve its chances of turning a profit this year.Richard Gelhaus, the company's senior vice president for finance, said every Spectrum office and division was affected by the layoffs.
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FEATURES
By New York Times News Service | October 1, 1992
"Star Trek" plans to boldly go to the mall.Paramount Pictures has licensed its "Star Trek: The Next Generation" television series as the theme of mall-based entertainment centers that are to incorporate "Star Trek" into so-called virtual reality games. The computerized playgrounds will use complex software to create the illusion that participants are immersed in a life-size fantasy world.The stores will be built and operated by St. Louis-based Edison Brothers Stores which already runs 10 virtual-reality centers, Virtuality.
BUSINESS
June 9, 1995
Spectrum HoloByte Inc.Alameda, Calif* ... ... ... ... Ticker ... ... Yesterday's... ... ... ... ... ... ... ... Symbol ... ... Cls. ... ... Chg.... ... ... ... ... ... ... ... SBYT ... .. .. 14 1/4 .. .. .. + 1/4Period ended3/31 ... ... ... ... 4th qtr. ... ... ... Year ago ... ... Chg.Revenue ... .. .. .. $13,150 ... .. .. .. $16,774 .. .. .. -21.6%Net Income ... .. .. $(13,970) ... ... .. $(5,645) ... ... --Primary EPS .. .. .. $(0.68) ... .. .. .. $(0.33) .. .. .. --... ... ... .. .. .. 12 mos. ... ... ... Year ago ... ... Chg.Revenue ... .. .. .. $84,350 ... ... ... $68,216 .. .. .. +23.7%Net Income ... .. .. $(18,051)
BUSINESS
By Kim Clark and Kim Clark,Sun Staff Writer | June 10, 1995
Spectrum Holobyte Inc., which has been swamped with red ink since buying Hunt Valley-based MicroProse Inc. in 1993, cut its work force by more than 60 workers, or 15 percent, company officials said yesterday.The Alameda, Calif.-based computer game maker said it cut its staff to below 400 workers and slashed the number of games it plans to produce this year from 50 to 29 in an effort to reduce its costs and improve its chances of turning a profit this year.Richard Gelhaus, the company's senior vice president for finance, said every Spectrum office and division was affected by the layoffs.
BUSINESS
By Kim Clark and Kim Clark,Staff Writer | August 11, 1993
In another move to return MicroProse Inc. to profitability, the computer game maker yesterday laid off about 25 employees from its Hunt Valley headquarters.A terse announcement released yesterday evening said the reduction of its U.S.-based staff was part of MicroProse's "ongoing restructuring plans" and that the remaining 150 employees in Hunt Valley would continue operations there. MicroProse has more than 300 employees worldwide.The announcement did not specify the number of layoffs, but sources within the company said the number was about 25.Vice President Gerard R. Blair said last night he does not expect further layoffs at Hunt Valley.
BUSINESS
By Kim Clark and Kim Clark,Staff writer | July 16, 1993
After weeks of hints, MicroProse Inc. confirmed yesterday that high costs and poor sales of some of its fantasy computer games caused it to lose $4.9 million in the three months that ended March 31, and $5.3 million in its fiscal 1993.And the company said the financial pain did not stop there.The Hunt Valley-based game maker warned investors to expect a "significant net loss" for its first quarter of 1994, which ended June 30.The company said its cost of sales jumped 60 percent, or by nearly $4 million, in its last fiscal quarter, primarily because of a $1.1 million inventory write-down and a $1 million charge to write off development of poor-selling games.
BUSINESS
February 9, 1995
USAir passenger mileage risesThanks partly to better weather this winter, USAir Group Inc. reported a 12.7 percent increase for January in the number of miles flown by paying passengers.The Arlington, Va.- based airline, which handles half the passengers at Baltimore-Washington International Airport, said its revenue passenger miles rose to 2.84 billion this January.Spectrum HoloByte posts small lossSpectrum HoloByte Inc. yesterday reported a loss in its fiscal third quarter, largely because of amortization of purchased software and goodwill.
BUSINESS
By Michael Dresser and Michael Dresser,Staff Writer | November 18, 1993
MicroProse Inc., the Hunt Valley designer and marketer of video game software, reported its fourth straight money-losing quarter yesterday as it posted a loss of $12.7 million and a 30 percent decline in revenues.The loss, amounting to $1.91 per share, was MicroProse's deepest immersion in red ink to date, but a company spokesman said the loss was in line with expectations and would have no effect on its plans to merge next month with Spectrum HoloByte of Alameda, Calif.The negative second-quarter results compared with earnings of $1.2 million, or 18 cents a share, in the same period a year ago. Sales for the quarter were $9.5 million, down from about $13.6 million in the year-ago quarter.
BUSINESS
By David Conn and David Conn,Staff Writer | August 19, 1993
MicroProse Inc., a Hunt Valley computer and video game maker, said yesterday that it expects to report a loss of $8.3 million for its latest quarter, almost half of it because of a costly restructuring that includes the layoff of an additional 30 percent of its work force.The company said it expects a loss of $1.24 a share in its first fiscal quarter, which ended June 30, compared with a loss of $1.3 million, or 19 cents a share, in the same period a year ago.The results follow a loss of $4.9 million, or 74 cents a share, in the fourth fiscal quarter, which ended March 31. For the full year, the company lost $5.2 million, or 78 cents a share.
BUSINESS
February 9, 1995
USAir passenger mileage risesThanks partly to better weather this winter, USAir Group Inc. reported a 12.7 percent increase for January in the number of miles flown by paying passengers.The Arlington, Va.- based airline, which handles half the passengers at Baltimore-Washington International Airport, said its revenue passenger miles rose to 2.84 billion this January.Spectrum HoloByte posts small lossSpectrum HoloByte Inc. yesterday reported a loss in its fiscal third quarter, largely because of amortization of purchased software and goodwill.
BUSINESS
August 12, 1994
Comcast shows 2nd-quarter lossComcast Corp., the cable TV operator which signed a deal this month to buy QVC Inc., reported a $12.9 million second-quarter loss yesterday, blaming new federal cable regulations.The loss, which translates to 5 cents a share, compares with a loss of $17.1 million, or 8 cents a share, in the same period last year. Quarterly revenues were essentially flat -- $340.6 million vs. million a year earlier.Comcast said its revenues were affected by "federal regulation of the cable industry."
BUSINESS
By Michael Dresser and Michael Dresser,Staff Writer | November 18, 1993
MicroProse Inc., the Hunt Valley designer and marketer of video game software, reported its fourth straight money-losing quarter yesterday as it posted a loss of $12.7 million and a 30 percent decline in revenues.The loss, amounting to $1.91 per share, was MicroProse's deepest immersion in red ink to date, but a company spokesman said the loss was in line with expectations and would have no effect on its plans to merge next month with Spectrum HoloByte of Alameda, Calif.The negative second-quarter results compared with earnings of $1.2 million, or 18 cents a share, in the same period a year ago. Sales for the quarter were $9.5 million, down from about $13.6 million in the year-ago quarter.
BUSINESS
By David Conn and David Conn,Staff Writer | August 19, 1993
MicroProse Inc., a Hunt Valley computer and video game maker, said yesterday that it expects to report a loss of $8.3 million for its latest quarter, almost half of it because of a costly restructuring that includes the layoff of an additional 30 percent of its work force.The company said it expects a loss of $1.24 a share in its first fiscal quarter, which ended June 30, compared with a loss of $1.3 million, or 19 cents a share, in the same period a year ago.The results follow a loss of $4.9 million, or 74 cents a share, in the fourth fiscal quarter, which ended March 31. For the full year, the company lost $5.2 million, or 78 cents a share.
BUSINESS
By Kim Clark and Kim Clark,Staff Writer | August 11, 1993
In another move to return MicroProse Inc. to profitability, the computer game maker yesterday laid off about 25 employees from its Hunt Valley headquarters.A terse announcement released yesterday evening said the reduction of its U.S.-based staff was part of MicroProse's "ongoing restructuring plans" and that the remaining 150 employees in Hunt Valley would continue operations there. MicroProse has more than 300 employees worldwide.The announcement did not specify the number of layoffs, but sources within the company said the number was about 25.Vice President Gerard R. Blair said last night he does not expect further layoffs at Hunt Valley.
BUSINESS
By Kim Clark and Kim Clark,Staff writer | July 16, 1993
After weeks of hints, MicroProse Inc. confirmed yesterday that high costs and poor sales of some of its fantasy computer games caused it to lose $4.9 million in the three months that ended March 31, and $5.3 million in its fiscal 1993.And the company said the financial pain did not stop there.The Hunt Valley-based game maker warned investors to expect a "significant net loss" for its first quarter of 1994, which ended June 30.The company said its cost of sales jumped 60 percent, or by nearly $4 million, in its last fiscal quarter, primarily because of a $1.1 million inventory write-down and a $1 million charge to write off development of poor-selling games.
BUSINESS
August 12, 1994
Comcast shows 2nd-quarter lossComcast Corp., the cable TV operator which signed a deal this month to buy QVC Inc., reported a $12.9 million second-quarter loss yesterday, blaming new federal cable regulations.The loss, which translates to 5 cents a share, compares with a loss of $17.1 million, or 8 cents a share, in the same period last year. Quarterly revenues were essentially flat -- $340.6 million vs. million a year earlier.Comcast said its revenues were affected by "federal regulation of the cable industry."
BUSINESS
By Michael J. Himowitz and Michael J. Himowitz,Staff Writer | July 13, 1992
With vacation around the corner, it's hard to concentrate on serious computer issues. So I decided to look at a couple of entertainment titles before heading off to the lake.My conclusion is that the surgeon general should make publishers put a warning on some of this stuff -- it's addictive. Here it is, 1 o'clock in the morning, and I don't know where the night went.It started off innocently enough, with a new version of an old favorite -- Tetris Classic from Spectrum Holobyte ($49.95 list, but who pays list?
FEATURES
By New York Times News Service | October 1, 1992
"Star Trek" plans to boldly go to the mall.Paramount Pictures has licensed its "Star Trek: The Next Generation" television series as the theme of mall-based entertainment centers that are to incorporate "Star Trek" into so-called virtual reality games. The computerized playgrounds will use complex software to create the illusion that participants are immersed in a life-size fantasy world.The stores will be built and operated by St. Louis-based Edison Brothers Stores which already runs 10 virtual-reality centers, Virtuality.
BUSINESS
By Michael J. Himowitz and Michael J. Himowitz,Staff Writer | July 13, 1992
With vacation around the corner, it's hard to concentrate on serious computer issues. So I decided to look at a couple of entertainment titles before heading off to the lake.My conclusion is that the surgeon general should make publishers put a warning on some of this stuff -- it's addictive. Here it is, 1 o'clock in the morning, and I don't know where the night went.It started off innocently enough, with a new version of an old favorite -- Tetris Classic from Spectrum Holobyte ($49.95 list, but who pays list?
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