So why is it the world of “Kingdoms” isn't more engaging? Maybe it's too much to ask every video game to make you forget you're playing one, but the atmosphere of “Kingdoms” doesn't immerse you in its world as much as it could. The colortones, animation style, the “bounciness” of it all, never let you forget you're playing a game. The races, locations and imagery feel vaguely familiar, harvested from a few centuries of fantasy literature into a hodgepodge that doesn't quite feel like enough to exist as a world on its own. It's hard to get “scared” when you're playing “Kingdoms” because the stakes simply don't feel that high.