C oraline uses 3-D as a vehicle of artistic delight. The writer-director, Henry Selick, hewing closely to Neil Gaiman's novel, employs it not for cheap thrills but for wonder. The combination of 3-D photography and puppet-animation - centered on actual figures designed by hand and manipulated frame by frame - creates a world that's dense, active and fluid: a sensory Jacuzzi.
When Selick's independent-minded heroine, 11-year-old Coraline, follows a path through a tiny, square door into a house that looks mysteriously like her own, the tunnel she crawls through functions like Alice's rabbit hole or Dorothy Gale's cyclone. The difference between Coraline and those other fantasies is that the girl's world is as nutty as the fantasy world, but a lot less cozy and attractive.
Coraline's family has just moved from Michigan to the hills outside of Ashland, Ore., and rented the second story of a rambling, picturesque, three-story house. It's summer, and the only prospect of a pal is the scamp next door, Wybie, who races around on an electric bike while wearing Halloween masks three months early. Her parents have no time to minister to her loneliness. Coraline's father, on deadline for a garden catalog, offers nothing more than ineffectual warmth and some yucky home-cooked casseroles. Her mother wears the pants and carries the real brains in the family; she whips dad's catalog into shape. She doesn't sense her daughter's dire need for pleasure, even on a matter as mundane as buying a bright pair of gloves.
