Once upon a time, in the countryside west of Baltimore, a council of elders issued a challenge to a motley crew of apprentice conjurers. In just five weeks, they would have to master battle strategy, hand-to-hand combat and dragon-hunting. Learned well, these skills would help them best their adversaries in their quest for the ultimate treasure:
A career developing video games.
"This is a very competitive industry," Eric Jordan told the students gathered in a classroom at the University of Maryland, Baltimore County. "There are lots of smart, energetic people looking for jobs."
Jordan, a game developer at BreakAway Inc. in Hunt Valley, was guest lecturer in Anatomy of a Video Game, a class UMBC offers as part of a formal academic track in video game development that started in the fall.
With yearly game sales rivaling those of movies and music, many undergraduate institutions now take the discipline seriously. Nearly 400 U.S. colleges -- including MIT and Carnegie Mellon -- offer formal training in game development, from elective courses to full-blown degree programs, says Game Career Guide, a Web site for aspiring developers.
Making a living by creating video games -- virtual worlds inhabited by wizards and warriors -- may sound like a 13-year-old's pipe dream.
But as computers, Xboxes, PlayStations and Nintendo game consoles proliferate and grow more complex, game development calls for teams of dozens of producers, programmers and artists.
That has created lucrative job opportunities for college grads; the average developer's salary was $73,000 last year, a survey released this month by Game Developer magazine showed. And the industry is growing fast. Computer and video games sales in the United States reached $9.5 billion last year, triple what they were in 1996, according to the Entertainment Software Association.
The UMBC program bridges the gap between right brain and left -- teaching computer science and visual art majors alike the arcane techniques used to create virtual worlds.
"Using SLERP on quarternians is the best way to avoid gimble lock," Jordan advised at one point, referring to complex algorithms and equations -- drawing knowing nods from the computer jocks and baffled stares from the artists in the room.
In the past, game producers relied on a few grizzled gaming gurus (if anyone can be described as grizzled at 25) to teach apprentices, said Jason Della Rocca, executive director of the International Game Developers Association. But as consoles and computers have evolved, publishers have scrambled to find talent to match.