Today is the last chance to participate in the Wayne Logue Memorial Handicap Singles Tournament at Mount Airy Lanes. Competitors in this handicap event have a crack at the $200 first prize.
If your name is Burras you may have a better chance.
Bob Burras Jr. won the tournament in 1988 and Bob Burras Sr. won it in 1989.
Bob Jr. is employed at Fort Dierick in Frederick County and carries a 133 average with a career high game of 221 and a high series of 513.
Bob Sr., owner and operator of Shirl's JanitorialService, bowls in the Amateur Duckpin Tour at Taneytown Thunderhead among others leagues.
The business is named for his wife, Shirley,who carries a 103 average but has not yet won the Logue Memorial.
One night last week, Roger Miller of Smallwood had the opportunity to enjoy the game.
Miller, a mechanical engineer for S3 Technologies, has been bowling about 22 years and carries an average of 142. Last week in the Pro Duckpin League at Fair Lanes Westview in Baltimore County, he fired a career high series of 532.
The keystone ofthat series was a game that started with a spare, broke none, pickedup the spare and then fired seven strikes in a row. He buried the ball in the pocket in the 10th frame and had the 8 and 10 pins stand; he picked up that spare and broke nine again to finish with a 256 games.
That 256 would be a house record in just about any duckpin center in the world, but not in Westview, where the world record 269 was tied just a few months ago.
"I think duckpins is more of a challenge than tenpins," Miller said. "But I could have easily had two more strikes in that 256 game. Duckpins is just a very tough game.
"A 300 game in tenpins today is relatively easy, but there are so many factors that come into play in duckpins that super-high scores are extremely difficult."
That's the truth, but Miller did manage to come within 14 pins of breaking that world record. I know a whole bunch ofduckpin bowlers who'll take a 256 game.
In the sixth-annual Fair Lanes Men's Duckpin Classic at Prince George's Fair Lanes last month, Lee Waltz of Westminster picked the stepladder finals to throw three excellent games.
Waltz won $1,500 and the first-place trophyby firing a 162 to beat Kim Tucker's 111, then rolled a 153 to top Kenny Brooks' 143. In the final game, when Mike Steinert put a fine 149 on the board, Waltz unloaded a great 170 game.
That's a 485 series, an average of 161, under tournament pressure.
Waltz has a career high game of 235 and a set of 586. He is averaging 146 in the Monday Night Triples at Westminster Thunderhead.
Like to bowl forfree?
County Lanes in Westminster is offering free bowling when you join one of its summer tenpin leagues.
There are some time limitations, but you can get all the details form manager Tom Biebl at 876-8430.
On Sunday from 9:00 a.m. until 6:00 p.m., you can bowl at County Lanes for 75 cents a game.
Today is the start of the Maryland State Championship tournament for the youth bowlers handicap event at Westminster and Taneytown Thunderhead centers.
The tournament, open to Bantams (8 and under), Preps, (9-12), Juniors (12-14) and Seniors (15-over), will continue the next two weekends. The event is sponsored by the Young American Bowling Association, and awards will be presented at a June 23 dinner in Westminster.
Another in the continuing series of duckpin bowling tips from Joe Rineer: The easiest and probably the universal mistake that duckpin bowlers make is drifting.
Drifting occurs because the bowler is concentrating on his delivery of the ball to the exclusion of his or her actual approach.
Since the average bowler has already made the mistake of standing directly in the center of the approach, the drift to the left puts the bowler's sliding foot to the left of the headpin -- and therefore his ball is usually dead center on the headpin.
To correct this, the bowler should stand on the right half of the lane (left half for left-handed bowlers) and concentrate on walking up to the foul line in a straight, smooth approach.
This will place the ball at an angle that will cover more pins.
Remember that you have three checkpoints to stop the drift: where you start your approach, where you finish and where the ball enters the pocket.